GRANTED.
careful what you wish for
GRANTED. — a C= production
Game design, system architecture, and integration by C=
Ethereal octahedron construct with energy tubes, holographic faces, orbital rings, and shader-driven core. Adapted from a sacred geometry energy matrix prototype.
Original concept: VoXelo on CodePen
Hubble-style spiral galaxy with FBM nebula clouds, rejection-sampled spiral arm particles, HII star-forming regions, dust lane silhouettes, oblate halo population, and billboarded galactic core.
Spiral arm math inspired by MRGRAVITY817/threejs-spiral-galaxy
Shader galaxy reference from AmitDigga/threejs-galaxy-shader
Volumetric terrain raymarcher with FBM noise, cinematic tone mapping, and deceleration sequence. Full-screen shader quad rendered on a separate orthographic pass.
Shader by Shadertoy community, adapted for Three.js
You make a wish. The Djinn grants it — exactly as worded. Then it exploits every gap, ambiguity, and missing qualifier to make the outcome devastating.
Your goal: craft a wish so airtight the Djinn can't find a loophole. If its twist is a stretch (8+/10), you win.
Be specific. "I wish for money" leaves gaps — HOW you get it, legality, timing, consequences. The Djinn exploits what you forgot to say.
You have 200 characters. Every word matters.
The game runs on a shared API key with limited uses. Get your own free key for unlimited plays:
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You can also use your own OpenAI or Anthropic key. Click API, select your provider, paste your key.